Learning from Fable III’s UX Mistakes
With so much UX work focused on websites, it can be easy to forget that the same rules we apply online are equally valid elsewhere. Videogames are a perfect case-in-point. Many of the highest profile titles, much like the highest profile websites, have issues that could be addressed by considering user experience. In this article, we’ll take a look at one such game, Microsoft/Lionhead’s Fable III.
The Fable series is focused on making role-playing games (RPGs) more accessible and easier to use. After two excellent predecessors, it might come as a surprise that Fable III is widely seen as a step back for the series. By examining the game’s user experience, three fundamental issues can be found: